This allows the LUT to automatically connect to one certain camera device. There is no other notification and contrasting action is performed before the imageprocessing stack

Namespace:  CoreDevices.DeviceControls
Assembly:  Micromanager_net (in Micromanager_net.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public void AttachLUTToCamera(
	Camera TargetCamera
)
Visual Basic (Declaration)
Public Sub AttachLUTToCamera ( _
	TargetCamera As Camera _
)
Visual C++
public:
void AttachLUTToCamera(
	Camera^ TargetCamera
)

Parameters

TargetCamera
Type: CoreDevices.Devices..::.Camera

[Missing <param name="TargetCamera"/> documentation for "M:CoreDevices.DeviceControls.LUTGraph.AttachLUTToCamera(CoreDevices.Devices.Camera)"]

See Also