This allows the LUT to automatically connect to one certain camera device. There is no other notification and contrasting action is performed before
the imageprocessing stack
Namespace:
CoreDevices.DeviceControlsAssembly: Micromanager_net (in Micromanager_net.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public void AttachLUTToCamera( Camera TargetCamera ) |
Visual Basic (Declaration) |
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Public Sub AttachLUTToCamera ( _ TargetCamera As Camera _ ) |
Visual C++ |
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public: void AttachLUTToCamera( Camera^ TargetCamera ) |
Parameters
- TargetCamera
- Type: CoreDevices.Devices..::.Camera
[Missing <param name="TargetCamera"/> documentation for "M:CoreDevices.DeviceControls.LUTGraph.AttachLUTToCamera(CoreDevices.Devices.Camera)"]