This allows the LUT to automatically connect to one certain camera device. There is no other notification and contrasting action is performed before
the imageprocessing stack
Namespace:
CoreDevices.DeviceControlsAssembly: Micromanager_net (in Micromanager_net.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public void AttachLUTToCamera( EasyCore EasyCore, string CameraName ) |
Visual Basic (Declaration) |
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Public Sub AttachLUTToCamera ( _ EasyCore As EasyCore, _ CameraName As String _ ) |
Visual C++ |
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public: void AttachLUTToCamera( EasyCore^ EasyCore, String^ CameraName ) |
Parameters
- EasyCore
- Type: CoreDevices..::.EasyCore
[Missing <param name="EasyCore"/> documentation for "M:CoreDevices.DeviceControls.LUTGraph.AttachLUTToCamera(CoreDevices.EasyCore,System.String)"]
- CameraName
- Type: System..::.String
[Missing <param name="CameraName"/> documentation for "M:CoreDevices.DeviceControls.LUTGraph.AttachLUTToCamera(CoreDevices.EasyCore,System.String)"]